Environmental Art
Crystal Chamber
This is an entire game level that I created from scratch. I created the concepts, greyboxed the level and added my own assets as well as some Fab assets to make this world come to life.
Software/ Skills
Roles
Environment Artist, World Builder, 3D Modeler, Cinematic Artist
Content: SoulCave (Fab) and EuropeanHornbean (Fab)
Beach Sunset
For this project, I really wanted to experiment with the water plugin inside of Unreal Engine. In doing so, I wanted to create a realistic sunset beach scene. Each asset I got was a free prop or texture from the Fab marketplace. I used them together to create this scene.
Software/ Skills
Roles
Environment Artist, World Builder
Content: small boat by Jean Christophe Perret, Thai Beach Sand – Quixel, Alexandra Palm – Quixel, tropical Vegetation: Banana Plants – Project Nature, tropical Vegetation: Pandanus Plants – Project Nature
Ancient Tomb
Building this environment was a bit challenging. I had to make sure all of the different Fab assets fit the vision that I had for this landscape while looking appropriate in deep fog. My main goal was to create a sense of mystery. It was hard to balance the deep fog and the lighting. I learned that even small lighting adjustments can be extremely beneficial. This project was a lot of fun to create and I loved picking out assets to create this scene.
Software/ Skills
Roles
Environment Artist, World Builder
Content: Foliage and Rocks: Mediterranean Coast – Mythra, Tech Nordic Forest Pack – Quixel, Arches: Mossy Chapel Arch – Quixel, Medieval Pillar – Roy Sousa














































