Environmental Art

Crystal Chamber

This is an entire game level that I created from scratch. I created the concepts, greyboxed the level and added my own assets as well as some Fab assets to make this world come to life.

Software/ Skills

Roles

Environment Artist, World Builder, 3D Modeler, Cinematic Artist

Content: SoulCave (Fab) and EuropeanHornbean (Fab)

Beach Sunset

For this project, I really wanted to experiment with the water plugin inside of Unreal Engine. In doing so, I wanted to create a realistic sunset beach scene. Each asset I got was a free prop or texture from the Fab marketplace. I used them together to create this scene.

Software/ Skills

Roles

Environment Artist, World Builder

Content: small boat by Jean Christophe Perret, Thai Beach Sand – Quixel, Alexandra Palm – Quixel, tropical Vegetation: Banana Plants – Project Nature, tropical Vegetation: Pandanus Plants – Project Nature

Ancient Tomb

Building this environment was a bit challenging. I had to make sure all of the different Fab assets fit the vision that I had for this landscape while looking appropriate in deep fog. My main goal was to create a sense of mystery. It was hard to balance the deep fog and the lighting. I learned that even small lighting adjustments can be extremely beneficial. This project was a lot of fun to create and I loved picking out assets to create this scene.

Software/ Skills

Roles

Environment Artist, World Builder

Content: Foliage and Rocks: Mediterranean Coast – Mythra, Tech Nordic Forest Pack – Quixel, Arches: Mossy Chapel Arch – Quixel, Medieval Pillar – Roy Sousa 

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